build method
- @override
Describes the part of the user interface represented by this widget.
The framework calls this method in a number of different situations:
- After calling initState.
- After calling didUpdateWidget.
- After receiving a call to setState.
- After a dependency of this
State
object changes (e.g., anInheritedWidget
referenced by the previous build changes). - After calling deactivate and then reinserting the
State
object into the tree at another location.
The framework replaces the subtree below this widget with the widget
returned by this method, either by updating the existing subtree or by
removing the subtree and inflating a new subtree, depending on whether the
widget returned by this method can update the root of the existing
subtree, as determined by calling Widget.canUpdate
.
Typically implementations return a newly created constellation of widgets
that are configured with information from this widget's constructor, the
given BuildContext
, and the internal state of this State
object.
The given BuildContext
contains information about the location in the
tree at which this widget is being built. For example, the context
provides the set of inherited widgets for this location in the tree. The
BuildContext
argument is always the same as the context
property of
this State
object and will remain the same for the lifetime of this
object. The BuildContext
argument is provided redundantly here so that
this method matches the signature for a WidgetBuilder
.
Design discussion
Why is the build method on State
, and not StatefulWidget
?
Putting a Widget build(BuildContext context)
method on State
rather
putting a Widget build(BuildContext context, State state)
method on
StatefulWidget
gives developers more flexibility when subclassing
StatefulWidget
.
For example, AnimatedWidget
is a subclass of StatefulWidget
that
introduces an abstract Widget build(BuildContext context)
method for its
subclasses to implement. If StatefulWidget
already had a build method
that took a State
argument, AnimatedWidget
would be forced to provide
its State
object to subclasses even though its State
object is an
internal implementation detail of AnimatedWidget
.
Conceptually, StatelessWidget
could also be implemented as a subclass of
StatefulWidget
in a similar manner. If the build method were on
StatefulWidget
rather than State
, that would not be possible anymore.
Putting the build function on State
rather than StatefulWidget
also
helps avoid a category of bugs related to closures implicitly capturing
this
. If you defined a closure in a build function on a
StatefulWidget
, that closure would implicitly capture this
, which is
the current widget instance, and would have the (immutable) fields of that
instance in scope:
class MyButton extends StatefulWidget {
...
final Color color;
@override
Widget build(BuildContext context, MyButtonState state) {
... () { print("color: $color"); } ...
}
}
For example, suppose the parent builds MyButton
with color
being blue,
the $color
in the print function refers to blue, as expected. Now,
suppose the parent rebuilds MyButton
with green. The closure created by
the first build still implicitly refers to the original widget and the
$color
still prints blue even through the widget has been updated to
green.
In contrast, with the build function on the State
object, closures
created during build implicitly capture the State
instance instead of
the widget instance:
class MyButtonState extends State<MyButton> {
...
@override
Widget build(BuildContext context) {
... () { print("color: ${widget.color}"); } ...
}
}
Now when the parent rebuilds MyButton
with green, the closure created by
the first build still refers to State
object, which is preserved across
rebuilds, but the framework has updated that State
object's widget
property to refer to the new MyButton
instance and ${widget.color}
prints green, as expected.
See also:
- The discussion on performance considerations at
StatefulWidget
.
Implementation
@override
Widget build(BuildContext context) {
if (party.localImageFile != null) {
return new Container(
child: Image.file(
party.localImageFile,
fit: BoxFit.cover,
),
);
}
return new Container(
decoration: new BoxDecoration(
color: const Color(0x99FFFFFF),
),
child: new Column(
crossAxisAlignment: CrossAxisAlignment.center,
mainAxisAlignment: MainAxisAlignment.center,
children: <Widget>[
new Padding(
padding: const EdgeInsets.only(bottom: 14.0),
child: new Row(
mainAxisAlignment: MainAxisAlignment.center,
children: <Widget>[
new Padding(
padding: const EdgeInsets.symmetric(
horizontal: 0.0, vertical: 8.0),
child: new IconButton(
icon: new Icon(
Icons.photo,
color: primaryLight,
size: 45.0,
),
tooltip: 'Choose a picture from the gallery',
onPressed: () async {
party.localImageFile = await PinderyDetailsUtils
.pickImage(ImageSource.gallery);
setState(() {});
},
),
),
new Padding(
padding: const EdgeInsets.symmetric(
horizontal: 0.0, vertical: 8.0),
child: new IconButton(
icon: new Icon(
Icons.camera,
color: primaryLight,
size: 45.0,
),
onPressed: () async {
party.localImageFile = await PinderyDetailsUtils
.pickImage(ImageSource.camera);
setState(() {});
},
tooltip: 'Take a new picture',
),
),
],
),
),
new Text(
'Add a picture',
style: new TextStyle(
color: primaryLight,
fontSize: 26.0,
fontWeight: FontWeight.w600,
),
),
],
),
);
}